Overview of MauroNewMedia Services

Our research methods

Our Research Methods

Over 30 years conducting usability analysis: We are fluent in all critical usability research methods and pioneered the use of several of these methods in the U.S. in the early 1970's. In all projects, we employ the appropriate methods required to answer your complex business questions.

Lab-based, small group usability testing
Starting in 1976, we were the first U.S. consulting firm to create a testing lab and conduct research using this methodology. This method is effective in exploring high-level usability of products and services. It provides visualization of user interactions based on a limited number of tasks. Your development team can view the entire process from behind a one-way mirror providing compelling evidence of usability issues. Lab-based testing works well for identifying interactions that are having a universal negative impact on the user experience.

Eye-tracking
We were the first consulting firm to use this methodology in consumer product usability testing applications and visual appearance design research. It is effective in determining exactly what the user is viewing and in what sequence. Data from this methodology can be used to solve a wide range of complex user interface design problems clustered around sequence and dwell time when scanning and interacting with web sites, computer displays, products, package designs and printed materials, including advertising.

Online large sample user testing
Online large sample user testing lets your users access an interactive survey and complete tasks on your interface at their own home or place of business, 24/7. The statistical reliability of the large sample size helps you confidently make major decisions related to the creation or redesign of business-critical applications and websites. This method is exceptionally powerful when combined with a lab-based/eye-tracking study.

Heuristics/best practices reviews
Our reviews are undertaken by certified human factors engineering professionals and provide you with immediate feedback on critical usability and user experience issues present in your product or system. This methodology is a powerful method for structuring the thinking of the development team in terms of the dimensions that impact user performance and satisfaction. This methodology works well for providing professional usability feedback during rapid AGILE-style development programs.

Behavioral data-mining
This method is highly effective when used with business-critical applications related to the creation or re-design of large or complex websites, web applications, and preparation for selection of new CMS systems. This methodology examines data files covering structured and unstructured responses of your customers or users. This process can also profile the relative effectiveness of your various document types and interfaces by determining how well-written and well-formatted your existing content is, based on the needs and expectations of your primary user profiles. This methodology can provides deep insight into unstructured and structured user-generated content, such as message boards, blogs, forums and fixed document types. This methodology creates detailed behavior profiles and knowledge maps of an entire system's content structure.

Ethnographic and field research
We employ ethnographic and field research as targeted studies involving a smaller number of users to develop a comprehensive understanding of how customers engage with technology and systems on a daily or even weekly basis. This methodology follows users during their entire daily life, recording observations for the specific purpose of identifying unmet needs and areas of innovation that can only be discovered by detailed recording of user behavior in their natural living and working environments.

Have a specific question?: With more than 30 years of industry experience, we probably have run across your problem before. If we can't help, chances are good we know who can. Call us at 212-249-3683 ext. 105.

Our specialized research applications

Trading systems usability testing programs
Over the past 15 years, we have executed usability testing programs for several of the world's primary markets and market makers, including major projects for The New York Stock Exchange, Goldman Sachs, Trading Technologies, Inc., WitCapital/Soundview, and other leading financial institutions. We have financial trading systems experience covering all phases of usability research, including business objectives development, needs analysis, task analysis, trading floor ethnography, and cognitive modeling of high-risk decision making. We have developed usability testing programs for a wide range of profiles and have extensive experience analyzing and developing consumer online systems including home banking, trading, and financial planning. Our trading solutions are running at the heart of the world economy.

Media and cross platform testing
A primary business problem all large media companies face today is how to successfully migrate their traditional media properties to the 4 interconnected and increasingly transparent delivery platforms of TV, Web, Mobile, and Virtual. We have worked with the world's most successful media companies to design and execute complex, cross-platform usability and user experience studies that address this difficult customer engagement problem. Our research methods have proven effective in helping major media companies understand and optimize their migration to successful new media business models.

Gaming and virtual reality testing
Online gaming and virtual reality are two of the primary forces of the "NEW" new media. Avatar-based interfaces allow customers to play in synthetic environments, creating a staggering opportunity for those who understand the psychological impact and the primary customer experience design challenges. Effective and reliable research in these new virtual worlds and gaming interfaces drives success. At MauroNewMedia, we have pioneered research programs for some of the largest gaming and virtual world commercial projects in recent history. Using these new methods for conducting research in gaming and virtual worlds, we have developed a deep understanding of the user and avatar behaviors and related functions that drive deep immersion and expand in-world social networking participation. Our research services have been used extensively to answer critical user experience questions related to how customers respond to gaming and virtual world interfaces.

Persona development
Understanding your critical user profiles (personas) is critical to understanding how to create and support a successful product or service. For more than 25 years, we have created complex user profiles for a wide range of products and services, ranging from personas for cancer patients to brokers executing trades on the floor of the New York Stock Exchange. In all of these projects, we employ a combination of professional user testing, observational research, and interview methodologies to develop interactive persona solutions that combine the latest data with the most appropriate and reliable research methods.

  • PulseUX
  • Web Award
  • Leading-edge consumer research
    We continue to work with clients on special consumer research projects that require high levels of conceptual and technical research problem solving. Here are recent examples of consumer research projects. If you have an especially vexing or interesting consumer research problem, call us at 212-249-3683 ext. 105.

    VR brand engagement study
    MNM executed the world's first in-depth virtual world consumer behavior tracking study to determine how branded products are used in virtual world settings and what impact virtual world presence has on real world purchase behaviors and brand perception. MNM developed the first comprehensive virtual world behavior tracking methodology mapping in world behaviors to brand interactions, social networking behaviors, and media consumption profiles.

    UX impact on system reliability
    For this client, MNM provided an impact analysis of the relationship between critical errors committed by users and system failures occurring in the world's largest travel management system. This analysis predicted how task and system complexity affects objective user behaviors by causing unnecessary calls to the client servers. The results of the analysis served as a critical argument for additional funds for the system redesign.

    Cancer patient content impact analysis
    Our work focused on the features and functions necessary to dramatically improve the clinical outcomes of patients across all disease stages utilizing the system. The resulting research was used to create an information delivery system that was based on the psychological state of cancer patients and their unique information-seeking behaviors.

    Data-mining for virtual world behavior
    For this project, we provided the first comprehensive analysis of the relationship between user engagement and virtual world functions and features related to wide range of business issues including e-com transactions, avatar manipulation and in-world immersion, and social networking enhancements.

    LLS TNT social networking study
    This multi-year engagement covered research on fundraising event management at the local, chapter, regional and national level for Team in Training, the LLS primary fundraising source. The resulting research identified the primary drivers for participation success and was used to create a system design which supported those driving factors.

    Cross platform media behavior study
    In partnership with Harris Interactive, MNM executed the world's first in-depth behavioral analysis of cross platform media consumption covering TV, Web, Virtual, and Mobile applications.

    UX optimization: Consumer electronics
    MNM executed a comprehensive usability analysis of the entire front-to-back customer experience for online MP3 music systems. MNM employed a detailed usability analysis of large scale consumer music websites (7), desktop applications (7), and MP3 players (23). The study focused on defining and benchmarking, information-seeking behaviors and related purchase decision factors across multiple decision-making variables.

    IRC fund raising study
    MNM produced breakthrough research on factors that impact online donation behaviors. This research focused on how to optimize messaging and the user experience to improve acquisition, retention, and migration of critical non-profit donor profiles.

    Social networking site heuristics
    MNM executed a professional heuristics analysis of the overall user experience design for complex social networking functions surrounding youth and teen volunteer activities. Our analysis focused on creating a framework for identifying and rating critical user experience and usability issues with respect to core social networking functions. This study was followed by a formal lab-based study which verified the insights provided by the heuristics analysis.


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